SysML State Machine Diagram Modeling Guidelines

The state machine represents behavior as the state history of an object in terms of its transitions and states. The activities that are invoked during the transition, entry, and exit of the states are specified along with the associated event and guard conditions. OMG Systems Modeling Language (OMG SysML™) Version 1.6.

The following guidelines apply:

Actions
The following guidelines apply:
Diagram Frame Settings
The following guidelines apply to the diagram frame:
Opaque Behaviors
In the target tool the Action on entry and Action on exit fields allow target language. In UML this target language is a behavior, and the opaque behavior element is the closest approximation for the transformation.
Transition Behavior
Users have different preferences for what is displayed on transitions.